Survivors, thank you for your patience! After recent repair efforts, including work throughout the weekend, the following fixes and improvements will be included in Update 7.15.
Update Schedule
- The update package is planned to release on Sunday (5/10) between UTC 05:30 - 07:00
- Today's update is optional
- The forced update is planned for next Monday (5/11) at UTC 05:30, after the current Guild War ends
This is intended to avoid disrupting the current Guild War experience for players.
Please Note
A small number of players may see an in-game update pop-up before the latest version becomes available on Google Play or the App Store due to store synchronization delays.
This may last for approximately 1–2 hours.
Bug Fixes
The following issues have been fixed:
- Fixed Yumiko's charge attack disabling Super V's "Free Attack"
- Fixed infinite attack bug tied to active skills
- Fixed UI overlap on the Party Start button
- Fixed guild viewing from the leaderboard
- Fixed class display mismatch in Doomsday Squad
- Fixed the support display bug in Doomsday Squad
- Fixed the issue preventing Russian players from logging into the game
DD Squad Event Improvements
The following improvements have been added to the Doomsday Squad event:
- Optimized the display of remaining exchange counts
- Improved in-game text prompts after challenge completion
New Weapon: Bone Cogaxe
Description
Attack Cover Area
Attacks enemies within 2 spaces in a 90-degree cone.
Normal Attack
- 60% Lucky Chance of inflicting Backfire on Ranged Target(s) for 2 turns
- Deals 100% extra damage to enemies with less than 50% HP
- Attacks inflict Severe Carve for 1 turn
Passive
After the first time the user is hit by Overwatch during the player’s turn, gain 1 Action Point that can be used for movement or attack.
Gains:
- Interruptor
- Coordinated Attack
- Light Weapon
Charge Attack
Bonus attack that guarantees a Critical Hit and ignores damage reduction.
When attacking, there is a 75% Lucky Chance to break the enemy’s shield. If successful, the target cannot gain new shields for 2 turns.
Status Effects
Backfire
Negative status effect. The affected character’s next active attack deals 50% less total damage and causes them to take 200% reflected damage based on damage dealt to the primary target (capped at 40% of Max HP).
Severe Carve
Negative status effect. At the start of the turn, the target cannot act and takes damage equal to 10% of Max HP.





